# Shiny Pokémon

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Shiny Pokémon are rare variants with an alternate color palette and dazzling particle effects.

**Wild spawns** have a base Shiny chance of $$\frac{1}{4096} \approx 0.0244%$$, and can be increased with several spawn chance modifiers.
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<figure><img src="https://722257079-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDZYUul2mf9zcdDxeTpsK%2Fuploads%2Fp0QAGQL6jFuEnrjt1dvs%2Fimage.png?alt=media&#x26;token=189b0e32-7f3e-44cd-b790-a4d002aede56" alt=""><figcaption><p><em>Normal Gardevoir (Left) beside Shiny Gardevoir (Right)</em></p></figcaption></figure>
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This page focuses on **wild** Shiny spawns. [Shiny Eggs](https://wiki.apexcobblemon.com/features/pokemon/breeding#shinies) and some special encounters (e.g., [Apex Bosses](https://wiki.apexcobblemon.com/apex-bosses#boss-spawns)) use their own rules/odds
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## Chance Modifiers

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All wild Shiny chance modifiers are applied **additively** to the base chance:

$$
\text{Shiny chance} = \frac{1 + \sum \text{boost}}{\text{base chance}}
$$

Example (70% boost with a 10% boost):

$$
\frac{1 + 0.7 + 0.1}{4096}\Rightarrow \frac{1}{227.5} \approx 0.044%
$$

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When fully stacked, the maximum possible boost is currently **+140%**, resulting in **0.0585%** chance per wild spawn
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<table><thead><tr><th width="159.636474609375" align="center">Source</th><th width="160" align="center">Shiny Boost</th></tr></thead><tbody><tr><td align="center">Eevee+Pikachu<br><a href="../features/pokemon/shoulder-mounts"><em>Shoulder Mount</em></a></td><td align="center">5%</td></tr><tr><td align="center"><a href="../features/pokemon/catch-combos">Catch Combos</a></td><td align="center">20% → 70%</td></tr><tr><td align="center"><a href="../features/player/badges">Crown Rank</a></td><td align="center">2.5% → 15%</td></tr><tr><td align="center"><a href="../../features/donation-store#ranks">Donor Rank</a></td><td align="center">2.5% → 10%</td></tr><tr><td align="center">Living PokéDex<br><a href="../../features/pokemon/pokedex#living-pokedex-1"><em>Badge Reward</em></a></td><td align="center">5% → 20%</td></tr><tr><td align="center">Server Booster</td><td align="center">20%</td></tr><tr><td align="center">Shiny/HA <a href="../features/player/community-goals"><em>Community Goal</em></a></td><td align="center">20%</td></tr></tbody></table>
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### Catch Combos

> [*Main Article: Catch Combos*](https://wiki.apexcobblemon.com/features/pokemon/catch-combos)

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<h4 align="center">Shiny Boost Milestones</h4>

Catch Combos are one of the strongest *active* ways to raise your wild Shiny odds, scaling up to **+70%** at a combo of **100**.

|   Catch Combo   | Shiny Boost |
| :-------------: | :---------: |
|        25       |     20%     |
|        50       |     40%     |
|        75       |     60%     |
|       100       |     70%     |
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<h4 align="center">Bad Luck Mitigation Milestones</h4>

After reaching a combo of **100**, each additional catch of that same Pokémon grants a **+1%** Shiny Boost **per catch**.

|  Bad Luck Streak | Shiny Boost |
| :--------------: | :---------: |
|        100       |     100%    |
|        150       |     150%    |
|        200       |     200%    |
|        250       |     250%    |
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### Ranks

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<h4 align="center">Donor Ranks</h4>

<table><thead><tr><th width="159.9090576171875" align="center">Rank</th><th align="center">Shiny Boost</th></tr></thead><tbody><tr><td align="center">Champion</td><td align="center">2.5%</td></tr><tr><td align="center">Omega</td><td align="center">5%</td></tr><tr><td align="center">Apex</td><td align="center">10%</td></tr></tbody></table>
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<h4 align="center">Crown Ranks</h4>

<table><thead><tr><th width="159.9090576171875" align="center">Rank</th><th align="center">Shiny Boost</th></tr></thead><tbody><tr><td align="center"><img src="https://cdn.discordapp.com/emojis/1377070056999096491.webp?size=128" alt=":crown_1:"> Gold</td><td align="center">2.5%</td></tr><tr><td align="center"><img src="https://cdn.discordapp.com/emojis/1377070066599989308.webp?size=128" alt=":crown_2:"> Platinum</td><td align="center">5%</td></tr><tr><td align="center"><img src="https://cdn.discordapp.com/emojis/1377070077744255058.webp?size=128" alt=":crown_3:"> Diamond</td><td align="center">10%</td></tr><tr><td align="center"><img src="https://cdn.discordapp.com/emojis/1377070087827357796.webp?size=128" alt=":crown_4:"> Emerald</td><td align="center">15%</td></tr></tbody></table>
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### Server Boosters

Global Shiny Boosters are server-wide modifiers that increase the Shiny chance for everyone while active. They can be obtained from:

* [**Donation Store:**](https://wiki.apexcobblemon.com/features/donation-store) Purchased with ![:bit:](https://cdn.discordapp.com/emojis/1413690086591041597.webp?size=40)**Bits**.
* [**Community Goals:**](https://wiki.apexcobblemon.com/features/player/community-goals) Activated when a goal is completed.
* [**VoteParty:**](https://wiki.apexcobblemon.com/features/player/voting#vote-party) Randomly selected as a VoteParty reward.

### Living PokéDex Badge

Maintaining the [Living PokéDex badge](https://wiki.apexcobblemon.com/features/pokemon/pokedex#living-pokedex) grants a Shiny boost based on your Badge Phase:

<table><thead><tr><th width="160" align="center">Badge Phase</th><th width="160" align="center">Shiny Boost</th></tr></thead><tbody><tr><td align="center">VI</td><td align="center">5%</td></tr><tr><td align="center">VII</td><td align="center">15%</td></tr><tr><td align="center">VIII</td><td align="center">20%</td></tr></tbody></table>

### Shoulder Mounts

> [*Main Article: Shoulder Mounts*](https://wiki.apexcobblemon.com/features/pokemon/shoulder-mounts)

Equipping **Eevee + Pikachu** grants a +5% Shiny boost.

## Boosted Shiny Encounters

### Outbreaks

> [*Main Article: Outbreaks*](https://wiki.apexcobblemon.com/features/pokemon/outbreaks)

Outbreak spawns have a $$\frac{1}{300} \approx 0.33%$$ chance to be Shiny and are **not affected** by other Shiny chance modifiers. When you see the message *“The Outbreak is reducing”* the Outbreak Shiny chance is **doubled** to $$\frac{1}{150} \approx 0.66%$$.

### Rustles

> [*Main Article: Rustles*](https://wiki.apexcobblemon.com/features/pokemon/rustles)

Rustle spawns have a $$\frac{1}{481.88} \approx 0.207%$$ chance to be Shiny and are **not affected** by other Shiny chance modifiers.

#### Fishing

> [*Main Article: Pokémon Catches*](https://wiki.apexcobblemon.com/features/fishing/catches/pokemon)

When reeling in a Pokémon, there is a $$\frac{1}{500} \approx 0.2%$$ chance it will be Shiny. This chance can be increased with:

* [Shiny Rod](https://wiki.apexcobblemon.com/features/fishing/perks#rod-perks) perk upgrades
* [Shiny Lure](https://wiki.apexcobblemon.com/features/fishing/supplies#lures) supply item (guarantees your next 2 catches will be Shiny)
* [Spawn Beacon](https://wiki.apexcobblemon.com/features/fishing/supplies#gadgets) gadget (quadruples the chance of a Legendary, Shiny, and Apex Boss when you catch a Pokémon)

Shiny Rod perk boosts are applied the same way as other Shiny modifiers (additively to the base chance). For example, if you have an **80%** total Shiny boost and a **Tier 15 Shiny Rod** with **two Shiny Rod Augments** equipped (25 perk points), you gain an additional **5.2%** Shiny boost.

## Obtainment

Shiny Pokémon can be obtained in numerous other ways besides wild spawns:

* [**Safari:**](https://wiki.apexcobblemon.com/features/pokemon/safari) Safari spawns have a base Shiny chance of $$\frac{1}{3600} \approx 0.0277%$$.
* [**Raids:**](https://wiki.apexcobblemon.com/features/battling/raids/raid-phases/battle#raid-boss-rewards) Final boss rewards include Random Shiny Pokémon.
* [**Bingo:**](https://wiki.apexcobblemon.com/features/player/bingo#completion-rewards) Bingo completion rewards can include a Random Shiny Pokémon or a Random Shiny Legendary.
* [**Presents:**](https://wiki.apexcobblemon.com/features/player/presents) Presents reward Shiny Keys in multiple categories.
* [**Apex Bosses:**](https://wiki.apexcobblemon.com/apex-bosses#boss-spawns) Apex Bosses have tier-based Shiny chances.
* [**Breeding:**](https://wiki.apexcobblemon.com/features/pokemon/breeding#shinies)  $$\frac{1}{4096} \approx 0.0244%$$ chance to hatch Shiny. If both parents share the same Original Trainer, the chance increases to $$\frac{6}{4096} \approx 0.146%$$.
* [**Player Trading:**](https://wiki.apexcobblemon.com/features/trading) Browse through [GTS](https://wiki.apexcobblemon.com/features/trading/gts) with the Shiny filter enabled, or ask in chat and send someone a [SafeTrade](https://wiki.apexcobblemon.com/features/trading/safetrade) request.
* **Crates:** Various keys available in the Donation Store contain Shiny Pokémon (e.g., the Shiny Crate, Legend Crate, Ultra Crate, and Exotic Eggs).

## FAQ

#### Do Shiny chance modifiers affect breeding?

No, egg shininess uses its own rules and is **not increased** by other chance modifiers.

#### Does catching a Shiny break my Catch Combo?

No, catching a Shiny does not reset your combo.
