> For the complete documentation index, see [llms.txt](https://wiki.apexcobblemon.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.apexcobblemon.com/features/pokemon/catch-combos.md).

# Catch Combos

Upon reaching various Catch Combo milestones for a particular species, certain **spawn rate attributes** are boosted. View the details of your current combo with the `/catchcombo` command.

Catch Combos are **reset** upon catching a species **other** than the current combo species, except for all **Shinies**/**Ultra Beasts**/**Legends**. Combos are also reset upon catching the combo species with it's [**Hidden Ability**](/pokemon-spawns/hidden-ability-pokemon.md)**.**

<table><thead><tr><th width="100" align="center">Combo</th><th width="100" align="center">Shiny Boost</th><th width="100" align="center">HA Boost</th><th width="100" align="center">Spawn Rate Boost</th><th width="100" align="center">Catch Rate Boost</th><th width="100" align="center">2x Spawn Chance</th></tr></thead><tbody><tr><td align="center">5</td><td align="center">10%</td><td align="center">5%</td><td align="center">5%</td><td align="center">5%</td><td align="center">5%</td></tr><tr><td align="center">10</td><td align="center">15%</td><td align="center">10%</td><td align="center">10%</td><td align="center">10%</td><td align="center">7.5%</td></tr><tr><td align="center">20</td><td align="center">20%</td><td align="center">15%</td><td align="center">20%</td><td align="center">12.5%</td><td align="center">10%</td></tr><tr><td align="center">30</td><td align="center">25%</td><td align="center">20%</td><td align="center">30%</td><td align="center">15%</td><td align="center">12.5%</td></tr><tr><td align="center">40</td><td align="center">30%</td><td align="center">25%</td><td align="center">40%</td><td align="center">20%</td><td align="center">15%</td></tr><tr><td align="center">50</td><td align="center">40%</td><td align="center">30%</td><td align="center">50%</td><td align="center">25%</td><td align="center">17.5%</td></tr><tr><td align="center">60</td><td align="center">45%</td><td align="center">35%</td><td align="center">60%</td><td align="center">30%</td><td align="center">20%</td></tr><tr><td align="center">70</td><td align="center">50%</td><td align="center">40%</td><td align="center">70%</td><td align="center">35%</td><td align="center">22.5%</td></tr><tr><td align="center">80</td><td align="center">60%</td><td align="center">45%</td><td align="center">80%</td><td align="center">40%</td><td align="center">25%</td></tr><tr><td align="center">100</td><td align="center">70%</td><td align="center">55%</td><td align="center">100%</td><td align="center">50%</td><td align="center">35%</td></tr></tbody></table>

## IV Boost

Upon reaching various Catch Combo milestones for a particular species, your **combo species** will be spawned **once** with a certain amount of perfect IV stats.

<table><thead><tr><th width="100" align="center">Combo</th><th width="150" align="center">IV Boost</th></tr></thead><tbody><tr><td align="center">30</td><td align="center">1 perfect stat</td></tr><tr><td align="center">60</td><td align="center">2 perfect stats</td></tr><tr><td align="center">100</td><td align="center">3 perfect stats</td></tr></tbody></table>

## Bad Luck Mitigation

**Shiny odds** for your current Catch Combo species are **increased** by **1%** per additional catch after reaching a catch combo of **100**. After a Shiny is **successfully** spawned, your **Bad Luck Mitigation** streak is reset. This is separate from your main catch combo.

<figure><img src="https://i.gyazo.com/82fed99e450f8d6727be2aac4f8bf58c.png" alt=""><figcaption><p><em><code>/catchcombo</code> command</em></p></figcaption></figure>

***


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