For the complete documentation index, see llms.txt. This page is also available as Markdown.

Catch

All players who contributed enough damage towards the boss during the Battle Phase are awarded a certain amount of Raid Balls, with top contributors receiving additional balls. Raid Balls offer a chance to catch the Raid Boss.

Raid Balls

The amount of Raid Balls awarded to each player depends on the size of the raid party, and the percent of damage dealt to the boss.

Party Size
5% Damage
20% Damage
30% Damage
40% Damage
50% Damage
100% Damage

1

:cancel_icon:

:cancel_icon:

:cancel_icon:

:cancel_icon:

:cancel_icon:

3

2

2

2

2

3

3

:cancel_icon:

3

2

2

2

4

4

:cancel_icon:

4

2

2

3

3

4

:cancel_icon:

5

2

3

3

4

5

:cancel_icon:

Catch Chance

The chance chance per ball depends on the type of boss, and the type of ball used.

Cover

Raid Ball

Legendary Boss: 50% Normal Boss: 25%

Cover

Master Ball

Legendary Boss: 100% Must be brought into the raid

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