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Battle

During the Battle Phase, your party must clear all Minion Waves and then defeat the Raid Boss without running out of lives.

Party Size
Total Lives

1

4

2

5

3

7

4

9

5

11

Minion Waves

Each raid has 5 Minion Waves, each of which must must be cleared before the boss is spawned. Each cleared wave awards :battle_point:Battle Points based on the wave type. After the fifth wave, each surviving player gets a random reward based on the :shield_sapphire: Difficulty Tier of the raid.

After each turn, there is a chance that that one of the following battle effects will be applied. Later waves have a higher chance to trigger one of these effects.

  • 25% Minion Heal

  • Defensive Minion Boost

  • Offensive Minion Boost

  • Player Defense Reduction

Wave Types

Wave Type
Chance
Battle Points
Description

Normal

85%

:battle_point:2

One minion spawns per player

Horde

10%

:battle_point:3

Two minions spawn per player and must be defeated in a double battle.

Mini Boss

5%

:battle_point:5

A mini-boss similar to the final boss appears. It can be caught with Raid Balls and has a 50% Shiny chance. Each player receives 3 Raid Balls, each with a 25% catch chance.

Kaizo Mode

Kaizo Mode activates in 5% of raids, and is applied to every Minion Wave during the raid. Pokémon cannot be healed between rounds, and each cleared wave awards double :battle_point:Battle Points.

Raid Boss

After all Minion Waves have been cleared, all surviving players will be prompted to re-select their team. Once this is complete the Raid Boss will be spawned, and all players will automatically be placed into battle. If the Raid Boss is defeated, each surviving player gets a random reward based on the :shield_sapphire: Difficulty Tier of the raid, then advances to the Catch Phase.

Normal Bosses Legendary Bosses

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