🏭Battle Factory
Battle Factory is a Battle Frontier challenge built around temporary rental Pokémon. Your regular party is vaulted for the duration of each run, requiring you to build, scout, and improve a generated team while battling through consecutive NPC Trainers.

Starting a Run
Travel to the Battle Factory NPC at /warp battlefactory to open the main menu. Before beginning, select a Mode and Battle Format.
You will then be presented with 6 randomly generated rental Pokémon from the current round's species pools. The number of Pokémon selected depends on the chosen format.
Singles
Choose 3
3 Pokémon
Standard one-player Single Battles
Doubles
Choose 4
4 Pokémon
Standard one-player Double Battles
Multi
Each player chooses 2
4 Pokémon
Two players battle together, each controlling their own rentals
How Runs Work
Each round consists of 7 consecutive Trainer battles. Opposing teams are randomly generated from the same tiered species pools as your available rentals, ensuring both sides have access to Pokémon of a similar strength.
Before each battle, the Factory Analyst reveals limited information about the opposing team. Scouting information becomes less specific during later rounds as the challenge increases.
After each victory, your rental team is fully healed and you may choose one of the following options:
Continue: Advance to the next battle and optionally trade one rental Pokémon.
Rest: Pause the run for up to 3 days. Resuming the run refreshes the 3-day storage period.
Retire: End the run and keep all rewards earned during the streak.
Losing a battle immediately ends the run and locks in your final Battle Point and reward payout. Every 7th victory completes the current round and advances the run to the next difficulty level.
Opponent skill also increases with each round. Early-round Trainers play loosely, while later Trainers will switch, predict, and punish mistakes. Factory Heads are more skilled than the Trainers in the surrounding rounds, and Infinite Mode opponents continue from where Standard Mode leaves off.
After a loss, a 20 minute cooldown applies before a new run can begin.
After completing a run, a 60 minute cooldown applies instead.
If a battle fails to start or gets stuck, a battle restart is available once per round.
Rental Pokémon
All rental Pokémon are generated specifically for the Battle Factory. Each Pokémon's moves, held item, ability, nature, and EV spread are generated from competitive Random Battle sets, and available species, IVs, and overall team strength improve as you advance through later rounds.
The following restrictions apply when teams are generated:
The initial 6 rental options are always different species and cannot contain duplicate held items.
Opposing teams cannot contain a species or held item already present on your current rental team.
Rental options are selected from the same species pools available to the opponents in that round.
In Multi Battles, Species Clause and Item Clause apply across both players' combined teams. The same held item may still appear once on each side of the battle.
Opening Reroll
When the initial rental offer is generated, you may spend
5 to reroll one of the 6 available Pokémon. One reroll is available per run: only the selected slot is replaced, and this option is not available for later rental offers or trades.
Trading Pokémon
After each victory, selecting Continue allows you to trade exactly one current rental Pokémon for one Pokémon used by the defeated Trainer.
The offered Pokémon's species is shown, but its ability and stat spread remain hidden until the trade is confirmed. In Multi Battles, each player independently receives one trade opportunity after the victory.
Modes
Standard Mode
Standard Mode is a fixed Level 50 challenge designed around gradual progression. All rental and opponent Pokémon are normalized to Level 50, regardless of their normal level or evolution stage.
Generated Pokémon use the same IV value across all 6 stats. IVs and available species pools improve each round, preventing the strongest Pokémon and Legendary-tier species from appearing too early.
1
7
3
2
14
6
3
21
9
4
28
12
5
35
15
6
42
21
7
49
31
Factory Heads
Factory Heads are special Trainers encountered at major milestones. Each Factory Head is drawn from Roxanne, Brock, Roark, and Byron, and is more skilled than the Trainers in the surrounding rounds.
21
Silver Knowledge Badge
Uses the current round's species pools with 12 IVs in each stat
49
Gold Knowledge Badge
Uses the current round's species pools with 31 IVs in each stat and may include Legendary Pokémon
The 49th battle is the final possible battle in Standard Mode. After completing Standard Mode, it becomes unavailable until the next monthly reset and Infinite Mode is unlocked for the remainder of the month.
Infinite Mode
Infinite Mode is an endless Level 100 challenge that continues until you lose or retire. It can only be entered after completing Standard Mode during the current month.
Generated Pokémon use uniform IVs that increase each round until reaching 31 in every stat at round 12. A Factory Head is encountered every 21 victories, alternating between Silver and Gold Knowledge Badge rewards, with progressively stronger species pools and opponent skill as the streak increases. Factory Head Pokémon always have 31 IVs in every stat.
Species from the Legendary pool cannot appear on opposing teams before round 13 (victory 85), and gradually become more common as the streak continues while always remaining rare.
1
7
3
2
14
6
3
21
9
4
28
12
5
35
15
6
42
18
7
49
21
8
56
24
9
63
27
10
70
29
11
77
30
12+
84+
31
Species Pools
Rental and opponent teams are generated from 4 progressively stronger species pools, composed by Smogon tier. Later pools become available as the current mode and round allow.
Easy
RU species
Medium
RUBL and UU species
Hard
UUBL and OU species
Legendary
Uber species, including Legendary Pokémon
In Standard Mode, each round draws from the pools using the following weights:
1
100%
-
-
-
2
80%
20%
-
-
3
55%
40%
5%
-
4
30%
55%
15%
-
5
10%
60%
30%
-
6
-
50%
50%
-
7
-
15%
75%
10%
In Infinite Mode, the pool weights shift continuously as the streak increases: Easy species fade out after the first rounds, Hard species are introduced from round 4, and Legendary pool species cannot appear before round 13.
Scouting
The Factory Analyst provides information about the next opposing team before each battle. A round represents a set of 7 battles, beginning with Round 1.
1
Names of all 3 opponents
Names of all 4 opponents
Names of all 4 opponents
2
Names of the first 2 opponents
Names of both lead Pokémon
Names of both lead Pokémon
3
Lead Pokémon's name and first move
Right-most lead's name and first move
First move of both lead Pokémon
4
Lead Pokémon's first move
Right-most lead's first move
Right-most lead's first move
5+
Most common opposing type
Most common opposing type
Most common opposing type
Rewards and Progression
Battle Points are earned after each completed round of 7 battles in both modes, with the reward increasing each round:
Standard
20
40
60
80
100
120
140
Infinite
40
80
120
160
200
200
200
A full Standard Mode clear awards a total of
560.Infinite Mode round rewards are capped at
200. After victory 49, the reward gradually declines over the following 4 rounds, settling at a flat
70 per round.
Your final accumulated rewards are secured when the run ends through a loss or retirement.
Knowledge Badges
Knowledge Badges are physical soulbound items earned from Factory Heads in both modes.
In Standard Mode, the Silver Knowledge Badge is awarded after defeating the Factory Head on Battle 21, and the Gold Knowledge Badge after defeating the Factory Head on Battle 49.
In Infinite Mode, Factory Heads alternate between awarding Silver and Gold Knowledge Badges every 21 victories.
Knowledge Badges can be taken outside the Battle Factory and spent on special items in the Battle Factory Shop.
Defeating Factory Heads in either mode also progresses the Factory Battler badge, found on the Battling page of /badges. The badge has 8 phases, requiring 3 to 100 total Factory Head victories.
Battle Factory Shop
The Battle Factory Shop is located near the Battle Factory spawn area. Access is permanently unlocked after completing Standard Mode at least once.
Bottle Cap (specific stat)
250 + 1 Silver Knowledge Badge
Silver Bottle Cap (stat of your choice)
300 + 1 Silver Knowledge Badge
Gold Bottle Cap (Hyper Trains all six IVs)
1,400 + 1 Gold Knowledge Badge
Ultra Key
300 + 1 Silver Knowledge Badge
Cosmetic Key
800 + 1 Gold Knowledge Badge
Shiny Key
1,250 + 1 Gold Knowledge Badge
Legend Key
4,000 + 3 Gold Knowledge Badges
Mega Stone (weekly rotation)
1,200 + 2 Silver Knowledge Badges
A rotating selection of 5 Mega Stones, drawn from all 47, is available each week alongside the permanent stock.
Monthly Reset
The Standard Mode reward track resets on the 1st of each month. Players must complete Standard Mode again after each reset to regain access to Infinite Mode for that month.
Last updated
Was this helpful?
