🕹️Battle Arcade
The Battle Arcade is a Battle Frontier facility where luck rewrites the rules of every fight. Before each battle, a roulette board selects 1 of 27 events that may boost your team, sabotage it, empower the opponent, or transform the battlefield. Battles are 3v3 Singles at Level 50 in a Bring 6, Pick 3 format, with your consecutive win streak determining Battle Point payouts and Arcade Star milestones.

Getting Started
Open the Arcade menu - Travel to the Battle Arcade NPC at
/warp battlearcadeto open the main menu.Choose a team source - Select one of two options:
Live Party: brings 6 eligible Pokémon from your current party
Rental Team: pick 6 rentals from a random offering of 14
Spin the roulette - Before every Game, the Roulette Board selects the event applied to that battle
Battle - Select 3 of your 6 Pokémon and defeat the NPC Trainer
Decide - After each win, your team is fully healed and you choose your next move:
Continue
Proceed to the next roulette spin and battle
Rest
Pause the run and store its progress for 3 days
Retire
End the run and keep all earned rewards
Losing a battle immediately ends the run and locks in all rewards earned up to that point.
Battle Rules
3v3 Single Battle, Bring 6 Pick 3, with all Pokémon normalized to Level 50
Your original held items are removed for the run; only roulette-granted items appear in battle
Rental teams are rolled once before the run begins and cannot be swapped mid-run
Opposing Trainers use 3 Pokémon that mirror the tier composition of your own team, with stronger minimum tiers in later Sets
The number of Uber-tier Pokémon on an opposing team can never exceed your own team's count by more than one
Opponent skill increases in later Sets, and Arcade Stars are more skilled than the Trainers around them
Healing, PC, breeding, and flight commands are blocked during a run
Run Structure
A run lasts up to 7 Sets of 7 Games each, for a maximum streak of 49 consecutive wins
Completing a Set pays out Battle Points and advances you to the next Set, where stronger item pools and more disruptive events unlock
A sidebar tracks your current Set and Game, win streak, pending event, and your next reward and Arcade Star milestones
Only one run can exist at a time: a rested run must be continued or discarded before starting a new one, and expires after 3 days
If a battle fails to start or gets stuck, a battle restart is available once per Set; the pending event carries over to the retry
After a loss you can start a new run in 20 minutes; after completing a full run, in 60 minutes
Roulette Board
Before every Game, the Roulette Board scrolls through a grid of event spaces. The space it stops on becomes that battle's event.
Events may help you, hinder you, target the opponent, alter the battlefield, or resolve instantly without a battle
An event applies only to the Game it was spun for, and its effects wear off when the battle ends
Side-wide events reapply to each Pokémon as it switches in; weather, terrain, and room effects run their listed durations
The board scrolls faster as your win streak climbs
Performance Score
The Arcade secretly grades every victory on a 0-24 point scale. Fast, clean wins score high; slow or costly wins score low.
Turns taken
2 or fewer
10
Turns taken
3-4
6
Turns taken
5-6
4
Turns taken
7-8
2
Turns taken
9 or more
0
Your Pokémon knocked out
0
8
Your Pokémon knocked out
1
6
Your Pokémon knocked out
2
4
Your Pokémon knocked out
3+
0
Your Pokémon with a status
0
6
Your Pokémon with a status
1
4
Your Pokémon with a status
2
2
Your Pokémon with a status
3+
0
The total score determines which target category the next spin favors:
0-4
75%
10%
10%
5%
5-10
40%
25%
30%
5%
11-15
30%
30%
35%
5%
16-20
20%
35%
30%
15%
21-24
15%
15%
40%
30%
Low scores strongly bias the next spin toward events that target your side, reaching a 75% Ally chance at 0-4 points
Foe-targeted events peak at 35% for scores of 16-20
Near-perfect scores shift the board toward Field events (40%) and Other results (30%)
Other covers special results such as No Event, Skip Battle, BP Boost, and Swap Teams
Roulette Events
Positive events help you, Negative events hinder you, and Chaotic events can swing either way depending on the matchup. Higher Sets unlock more of the board: events listed with a minimum Set cannot appear before it, and a few only appear in specific Games.
Ability Scramble
Chaotic
Set 4+
Each of your Pokémon receives a random ability from the ability pool whenever it switches in
Ability Swap
Chaotic
Set 3+
Your lead swaps abilities with the opposing lead at battle start
Berry Harvest
Positive
Sets 1-3, 7
Your first healthy Pokémon holds a random Berry, replacing its current item
BP Boost
Positive
Set 4+ (Games 1, 3, 5)
Your next Set reward is multiplied by 3x
Choice Lock
Negative
Set 3+
Your Pokémon are locked into the first move they use
Focus Sash
Positive
Set 4+
Your first healthy Pokémon holds a Focus Sash, replacing its current item
Foe Berry
Negative
Sets 1-3, 7
The opposing lead holds a random Berry
Foe Item
Negative
Set 4+
The opposing lead holds a random held item
Free Item
Positive
Set 4+
Your first healthy Pokémon holds a random held item, replacing its current item
Level Down
Negative
Set 2+
Lowers all of the affected Pokémon's stats by one stage
Level Up
Positive
Set 2+
Raises all of the affected Pokémon's stats by one stage
No Event
Neutral
Any
The battle starts as normal
Poison Foe
Positive
Sets 1, 3, 7
Poisons each active opposing Pokémon at battle start
Quick Claw
Positive
Set 4+
Your first healthy Pokémon holds a Quick Claw, replacing its current item
Random Ability
Chaotic
Set 2+
Replaces the affected Pokémon's ability with a random one from the ability pool
Skip Battle
Positive
Set 5+ (Games 2, 4, 6)
Fully heals your party and advances past the Trainer for a free win
Sleep or Freeze
Negative
Set 5+
Puts one of your Pokémon to sleep or freezes it
Slow Down
Negative
Sets 1-3, 7 (Games 1-6)
Lowers the affected Pokémon's Speed by two stages
Speed Up
Positive
Games 1-6
Raises the affected Pokémon's Speed by two stages
Status Ally
Negative
Sets 1, 3, 7
Burns, paralyzes, or poisons your active Pokémon at battle start
Swap Teams
Chaotic
Games 1-6
You and the opponent exchange parties for the battle
Terrain Shift
Chaotic
Sets 4, 6-7
Starts a random terrain (Electric, Grassy, Misty, or Psychic) for 5 turns
Toxic Start
Negative
Sets 3, 7
Badly poisons each of your active Pokémon at battle start
Trick Room
Chaotic
Sets 4, 6-7
Starts Trick Room for 5 turns
Type Roulette
Chaotic
Set 3+
Each of your Pokémon becomes a random type whenever it switches in
Weather Shift
Chaotic
Sets 2-3, 7
Starts random weather (Sun, Rain, Snow, or Sandstorm) for 5 turns
Wonder Guard
Positive
Set 6+
The affected Pokémon's ability becomes Wonder Guard
Ability Scramble and Random Ability draw from a fixed ability pool: Intimidate, Levitate, Sturdy, Guts, Technician, Adaptability, Huge Power, and Sheer Force.
Item Pools
Berry and held-item events (Berry Harvest, Foe Berry, Free Item, Foe Item) draw from pools that scale with your current Set:
1-3
Oran, Cheri, Chesto, Pecha, Rawst, Aspear, Persim, Leppa
Potion, Super Potion, Great Ball, Shell Bell
4+
Sitrus, Lum, Leppa, Figy, Wiki, Mago, Aguav, Iapapa, Salac, Liechi
Leftovers, Quick Claw, Choice Band, Choice Specs, Choice Scarf, Expert Belt, Muscle Band, Wise Glasses, Scope Lens, King's Rock, Shell Bell, Bright Powder, Rocky Helmet, Assault Vest, Safety Goggles, Wide Lens, Zoom Lens, Razor Claw, Focus Band, Metronome, Float Stone, Grip Claw, Binding Band, White Herb, Sticky Barb, Black Sludge, Ring Target
Not every item is a prize. The pools deliberately include junk and harmful items, and an item event can backfire on whichever side receives one.
Status Immunities
Status events respect type and Ability immunities. An immune Pokémon ignores the event, while other eligible Pokémon on the same side can still be affected.
Poison
Immunity
Poison, Steel
Burn
Water Veil
Fire
Paralysis
Limber
Ground
Sleep
Insomnia, Vital Spirit
None
Freeze
Magma Armor
Ice
Arcade Stars
Deep win streaks are interrupted by an Arcade Star, one of the Battle Arcade's boss Trainers: Dahlia, Elesa, Guzma, Leon, or Marley, selected at random for each encounter. Defeating an Arcade Star earns a soulbound Commemorative Print as proof of your victory.
21st win
Random Arcade Star (Silver)
Silver Commemorative Print
49th win
Random Arcade Star (Gold)
Gold Commemorative Print
The Gold Arcade Star is more skilled than the Silver Arcade Star, and defeating it completes the Battle Arcade at a perfect 49-win streak.
Arcade Star victories also progress the Arcade Battler badge, found on the Battling page of /badges. The badge has 8 phases, requiring 3 to 100 total Arcade Star victories.
Rewards
Each completed Set awards Battle Points, scaling with the Set number:
32
64
96
128
160
192
224
A full 49-win run earns
896, plus any BP Boost multipliers landed along the wayThe BP Boost roulette event multiplies your next Set reward by 3x
Rewards are locked in the moment you lose or retire; nothing earned is ever lost
FAQ
Do I keep Pokémon or items granted by the roulette? No. Roulette-granted items, swapped teams, and every other event effect are temporary. Your own Pokémon, levels, and held items are restored when the run ends.
What happens if I disconnect? Mid-battle, you have 3 minutes to reconnect before the run ends. If a run is interrupted in another way (such as a server restart), it can be resumed from the Arcade menu.
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